C++20/23 framework for real-time computation across sound, geometry, image, and network as a unified numerical substrate. Audio, visual, and control data share the same processing infrastructure with scheduling annotations determining domain at runtime. Lock-free dispatch, coroutine composition, live coding via embedded Lila JIT (LLVM ORC), and grammar-driven offline compute. Independent Vulkan pipeline with dynamic rendering, multi-window support, and compute shaders. Designed for researchers, artists, educators investigating digital-native paradigms in multimedia. Currently stable at 0.3.0. GPLv3 licensed.
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